WebJul 18, 2024 · For an easiest test just place this on the Update Method and you can check that the print text will be written on the console 4 times with a single Return key press ``` void Update () { if (Input.GetKeyDown (KeyCode.Return)) { print ("space key was pressed"); } } ``` – Fábio Rodrigues Jul 20, 2024 at 22:38 1 WebFor joystick and gamepad button presses, consider using Input.GetButtonDown and Input.GetButtonUp instead of the KeyCode. These methods allow you check input state using a descriptive action string, e.g. "fire" or "jump", instead of the hardwre button number.
Unity中C#委托的简单应用 - 代码天地
WebMar 13, 2024 · 我们使用Resources.Load ()函数从Resources文件夹中加载声音文件,并将其赋值给AudioSource组件的clip属性。. 如果加载成功,我们就播放这个声音文件。. 如果加载失败,我们就输出一个错误信息。. 如果我们想要随时切换当前播放的声音文件,我们可以在PlayAudio ()函数 ... WebReturns true while the user holds down the key identified by name. GetKey will report the status of the named key. This might be used to confirm a key is used for auto fire. For the list of key identifiers see Input Manager . When dealing with input it is recommended to use Input.GetAxis and Input.GetButton instead since it allows end-users to ... いい 盆栽とは
c# - What
WebAug 4, 2024 · I'm following a tutorial about health bar and mana being affected by GetKeyDown function. For some reason when I press "I" or "O" nothing occurs. Even … WebC# list of string name for Input.GetKey (string name) - Unity Answers #pragma strict private var keys : String[] = [ "backspace", "delete", "tab", "clear", "return", "pause", "escape", "space", "up", "down", "right", "left", "insert", "home", "end", "page up", "page down", "f1", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9", "f10", "f11", "f12", WebC# 不通过团结来攻击的性格,c#,unity3d,C#,Unity3d,因此,我使用SpriteFactory构建了一个攻击,只想将键盘字母A指定为默认攻击。 我使用GetKeyUp的唯一目的是让角色攻击一次,而不是像循环一样多次,即GetKeyDown。 いい 病院ランキング 東京